Discharge

Discharge

Discharge is a spell that consumes all of the player's charges (specifically frenzy charges, power charges and endurance charges) to deal elemental damage per charge consumed in an area around them. The Power Charge On Critical Support gem gives a chance to gain only one power charge after every cast, regardless of the number of monsters hit.

AmountIngredientGeneral NotesType
8Dying AnguishDying Anguish8Levle 19 Gem Alternative Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.random levle 19 gem with 19% alternative qualityAutomatic
1Gemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item Item drops after killing # monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.random superior gemAutomatic
6The FoxThe Fox6Levle 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverbrandom levle 20 gemAutomatic
13The CataclysmThe Cataclysm13Levle 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.random corrupted levle 21 Spell gemAutomatic
3Gemcutter's PromiseGemcutter's Promise3Superior Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutterrandom superior gem with 20% qualityAutomatic
1The VoidThe Void1Reach into the Void and claim your prize.random divination card set exchangeAutomatic
DischargeSpell, AoE, Fire, Cold, Lightning, Nova
Levle: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 450%
Radius: 30
Requires Levle 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage2% increased Cast Speed0.5% chance to deal Damage without removing Charges2% increased Damage if three different Charge types removedDeals (56-394) to (203-1422) base Lightning Damage per Power Charge removed
Deals (99-692) to (148-1037) base Fire Damage per Endurance Charge removed
Deals (81-566) to (121-849) base Cold Damage per Frenzy Charge removed
20% increased Area of Effect per charge consumed
30% less Damage with Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Discharge skill icon.pngDischarge
Acquisition
Area levle: 28
Vendor Prices
Normal1x Orb of Chance
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemDischarge

Discharge skill screenshot.jpg

Area of effect: All damage from expended charges is dealt simultaneously within an area centered on the caster. This area can be altered with area of effect modifiers and the number of charges used.


Charge bonuses: Any bonuses granted by charges that are being consumed will be applied to that cast of Discharge. For example, consuming three Power Charges will still cause that cast of Discharge to have +120% increased chance to critically strike. Once Discharge is finished casting, the charges are gone and their bonuses will no longer apply.


Charge gain: This skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the Voll's Protector armor will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap). The same effect applies to Frenzy Charges gained from kills under the Blood Rage buff or Poacher's Mark charge-gaining effects.


Minimum charges: Discharge needs to remove charges for its damage to be increased, and increases to Minimum Charges, such as the +1 to Minimum Endurance Charges from Disciple of the Unyielding, don't allow those charges to be removed. Therefore increasing minimum charges will decrease the damage of discharge as the player is effectively reducing their maximum consumable charges.


Cooldown: Discharge has a cooldown of 2 seconds, which can be modified by sources such as Second Wind Support. The unique threshold jewel Endless Misery sets the cooldown to 250ms, which overrides all other cooldowns and cannot be further modified by any sources.


Spell Totem Support: Discharge cannot be linked to Spell Totem Support.

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